Since 2012, I have been researching dreams and their connections to the visual arts. Visual arts and dreams are visual expressions. They map visual models of phenomenal consciousness. They help us in how we experience and perceive the world and also our own bodies. Fiction and fantasy in art and dreams also have simulation functions. Both reflect and document our experiences. Through dreams and art, we can think visually, ask questions, and solve problems. This process we can call cognitive art.

Animated paintings are created in the context of cognitive art from hand-drawn or computer-generated image sequences. They are presented in a continuous loop. The duration of the loop is as short as a long breath, usually less than 7 seconds. Within this short time frame, perception focuses on the totality of the animated images and captures as if they were layers of a static painting laid on top of each other. Over the last 20 years I have produced hundreds of such animated paintings. These have been presented either as individual pieces in exhibitions or online media, or compiled as short films.

I experiment with digital tools. I unconventionally release digital production, and experiment with surrealist and expressionist techniques, for example automatic drawing or action painting. Digital software have numerous parameters for image creation and editing. These parameters mainly achieve to create realistic scenes. However, it is also possible to play with this multitude of parameters to create images that the software is not actually intended for. This approach is, of course, widely used in an avant-garde way by many contemporary digital artists.